Aspect ratio measures how stretched or elongated a mesh element is compared to its ideal shape.
- For triangles, the ideal shape is equilateral.
- For quadrilaterals, it is a square.
- For hexahedra, it is a cube.
Formula (simplified):
- For quads or hexes: \( Aspect\ Ratio = LongestEdgeLength / ShortestEdgeLength \)
- For triangles: \( Aspect\ Ratio = LongestEdge / HeightFromOppositeVertex \)