Half-edge meshes provide a powerful topological representation for polygonal surfaces. Instead of relying only on explicit triangle connectivity, a half-edge structure stores adjacency relationships directly, making mesh traversal more reliable and efficient.
This article explains the half-edge data structure from an engineering perspective, including how to construct it from explicit connectivity and how to apply it to CAE meshes with holes, trimmed surfaces, and complex outlines.
Special attention is given to boundary reconstruction. In CAE meshes, boundaries often follow predictable, highly structured patterns, which enables a simple, robust, geometry-independent algorithm for building boundary cycles.